This lets the artists illustrate emotions by way of a guard who is sad over his toy bear being broken or a jazz band looking to play their instruments. Of the few that do ask you to travel a little, they usually involve helping some of the citizens of Machinarium. Puzzles are typically self-contained roadblocks that hinder immediate progress. Thankfully, Machinarium doesn’t shy away from that, but that never makes up the majority of what you’ll be doing. While you’re only given a single hint, most puzzles aren’t so complex as to require you to traverse multiple screens. If you do manage to get stumped, there’s a hint system for every screen. Then it’s just figuring out how to grab the light bulb and you’re set to enter. Move some of those cones aside and you’ll find blue paint underneath, which you can mix with the white paint to give you the proper color. Surveying the immediate area, you’ll see a stack of cones, a light bulb on a lamp post and a bucket of white paint. If you’re observant, you’ll notice that all of the guards have cone shaped heads that are painted a light blue with a light bulb on top. While solutions to puzzles may not be readily noticeable, you’re never asked to combine two random items or click on literally everything to figure out how to progress.Ī prime example of this would be one of the earlier puzzles, in which you need to guide your character into the titular compound. Even if it followed a tried and true formula, it manages to inject its own sense of style into the puzzles that make them feel logical, instead of just plain weird. That would only get you so far if the gameplay wasn’t enjoyable, but that isn’t a problem. This game looks like a painting come to life. Everything about this art style evokes care, effort and charm. The presentation of Machinarium is just plain gorgeous. After I caught a glimpse of the opening scene, though, I was hooked. When I first played the game, I had no idea what to expect from the title (which sounds like a horror game). Machinarium doesn’t reinvent the genre more so than just present a different angle on it. It’s very cute and always amusing, even when bad things are happening. All of this is presented without spoken dialog, mostly through cartoon bubbles that illustrate past events. ![]() The story sees you controlling a small robot, named Josef, who is trying to free his girlfriend from the clutches of some nefarious robots inside of the Machinarium. You’ll be thrust into mini puzzles that occupy a single screen and task you with trying to figure out obtuse logic to combine items and move on to the next scenario. If you have any familiarity with genre classics like The Secret of Monkey Island and Day of the Tentacle or even recent Telltale efforts like Back to the Future, you should have a basic understanding of how the gameplay works. Machinarium is a hyper stylized point and click adventure game. Released: Octo(PC, Mac, Linux), Septem(PS3), Ma(PS Vita) Machinarium (PC, Mac, Linux, PS4, PS3, PS Vita, iOS, Android)
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