After receiving a total of three strikes, the game will end. Should the player fail a challenge or go down while participating, they will not only receive a strike, but the round will also reset. Upon completing these challenges, players will be rewarded with a medal and a unique calling card every 10 rounds during their first play through. As it stands there is a limited about of levels and content (just enough to justify the price point) but some may want to wait for a sale.Described as a round-based challenge mode, Gauntlet follows the classic Zombies rule-set and features a total of 30 different rounds that players must complete. I hope Steam workshop will also be able to add plenty of user made assets which will obviously extend the replay value a great deal. On top of the level base requirements for completion, there are achievements which will also add a degree of replay but be warned these can be very difficult. This is a cracking game that I can easily recommend to fans of the themes within or the general puzzle genre. I have been taking on smaller games recently and it makes a refreshing change for me not to have to spend three days typing up a review. The music captures the mood very well with a techno beat that has classic 'scary B-movie' elements, again, it does the job. I have noticed a few sound bugs such as explosions being silent and such but no real problems. The sound effects are as good as you would want them to be and the gnawing, gnashing undead sound spot on. When zombies and people die in explosive ways the ground and walls will be decorated with red pixel blood in a very satisfying way. This is unmistakably a pixel art game, it looks great with good animation and a general 'B-movie' feel to the visuals and menus. These enemies will usually decimate your standard zombies and so coming up with ways to get close without losing most of your army is often fun and challenging. Not all humans are defenceless cattle either, some are armed with sticks, pistols and of course the bane of any zombie horde: the shotgun. One mutation turns a zombie into an Overlord which blocks the path of normal biters, useful in itself but then these Overlords explode with much more oomph and can also be given the jump mutation to fling your zombies in a direction of your choosing. As you might expect the mutations start off simple (explode, run, jump) but it is the combination of certain skills where the challenge lies. All mutations are paid for by using us a limited pool of DNA which can be replenished in a few ways including eating the flesh of the living and sacrificing your own brain eating minions. On occasion, you are given a few syringes of Romero that will directly turn a human of your choosing but these have to be used sparingly to get out of reach groups of humans. As you progress new mutations are unlocked and give you a greater degree of control but obviously this is met with more challenging puzzles. Some doors will give under the weight of a zombie pounding on them, others have a button underneath that gives you control over when they can be smashed, also staircases can be flipped to guide the shufflers through the level.
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